About The Campaign

Title aboutthecampaign

The Conquerors Legacy is based on the Kingmaker Pathfinder Adventure Path using the Pathfinder RPG rules. We are playing through all parts of the Adventure Path, and adding additional stories throughout.

There are 6 (5 players) of us playing in West London UK, and we game every Saturday evening. We tend to play through one part of the Adventure Path, then play another game (whether another Pathfinder game or some other roleplaying game), and then return. Kingmaker is the second Pathfinder AP we’ve played; the first being Council of Thieves.

We use the Core Pathfinder rules as well as the content from any of the Pathfinder books we own (which is most) so anything goes really!

Update – August 2016
We are DONE!
After 4 years and 2 months we have completed the campaign.

Before I started I read a number of the forums and identified that the BBEG was not obvious enough throughout the campaign, which became disjointed as a result. In addition I wanted to include closer ties with the broader history of Brevoy. To this end I added to significant changes to the metaplot:
1. Nyressa was ‘allied’ with Choral the Conqueror. She added him in uniting Brevoy, but at a cost. 300 years after he united the country his entire line (the Rogarvia house) as well as Choral himself – who is a Red Dragon in my version) were all pulled into Soul Jars and Nyressa and remain in her Fable.
2. Nyressa has a mirror which she smashed and then sent the shards into the Stolen lands. She could spy through them and over the course of the campaign the PCs learnt that there was someone behind this. Shards ended up in the possession of most of the bad guys in the AP:
Staglord
Hargulka
Witches of Gyronna
Vordakai
Irrovetti
etc.
3. The Druid PC regularly had dreams about a boy lost in the woods. From time to time he could hear someone (a girl?) calling ‘Briar’!) He had not idea what or who Briar was but knew it was important.
4. The Aasimar came in the world with a prophecy that she was here to protect Briar.

Other adventures
Partly because I had 5 players and partly because I wanted to tie more of the fey aspects of the campaign together stronger, I incorporated a few other modules into Kingmaker:
1. Carnival of Tears.
A wickedly evil module which works with little effort. The carnival came to their capital city and then people started to die. They learnt that someone was behind the events and gained at least one mirror shard. The varisan harrower left behind a single harrow card with a blue dragon on it (The Tyrant I believe?)
2. Realm of the Fellknight Queen.
I incorporated the locations from the module into the Narchmarches (which was easy) and then started the adventure when the PCs were 6th level. Pretty much ran this as is. By now they add enough circumstantial evidence to believe that the Fellknight Queen was behind the shards and the attacks. They were wrong – it’s Nyressa and Roswyn is her daughter(!) Of course they would find no broken mirror in the Fellknight Realm, which confused them.
3. The Harrowing
Two of the first KM NPCs – Oleg and Svetlana Leveton had twin children in the first year of the campaign. They were kidnapped on there birthday and taken to the Harrowed Realm. behind was left a harrow deck with one card missing. As soon as the PCs brought it together with the one left from the carnival of tears they were whisked away. They had to find the twins and return. It was during this time that tazlford was attached and razed to the ground.
4. Revenage of the Kobold King
Chief Sootscale (who was originally an ally of the PCs, but was convinced to cause them issues by Hargulka and was ‘put down’) returned in undead form to raise an undead army using the magics in an ancient Azlant tomb (taken from the module) and discovered in the plans to the east of the Narlmarches.
5. Dragons Unleashed – Eranex
I added in both the Fey Dragon and Vespyrs Blade. The PCs helped her and she returned the favour by telling them about Briar and Nyressa. They gained Vespyrs blade which helped them later in the campaign.

Comments on the individual parts:

Stolen Lands
1. Ismort betrayed the Staglord and ultimately became a member of the PCs Council.
2. There is a much bigger Gyronna temple under the hill – this would be found later…

Rivers Run Red
1. Grigori was arrested and forced out the Kingdom. He returned to Pitax and was later encountered.
2. I expanded on Cult of Gyronna. Niska actually ingratiated herself with one of the PCs. Became his wife, had a son, and then was exposed and the PCs had to stop her from sacreficing the boy to the hag-goddess. She had a shard.
3. Kundal was saved and cured of Lycanthropy – he married one of the PCs and became the General of the kingdoms army.
4. Hargulka set up his one competing ‘monster’ kingdom. He had a shard.
5. I used the Ultimate Campaign Kingdom building rules rather than those in KM. Fortunately for me a couple of my players really like the crunch of this system and I encouraged them to spend time outside the game doing the numbers (they developed a spreadsheet). The rest of the players preferred the ‘fluff’ of naming cities, people, etc.

The Varnhold Vanishing
1. Pretty much run as is. Vordakai had a shard of the mirror.
2. The found a copy of Zuddigers Picnic but made no connection that this time.

Blood for Blood
1. I already mentioned that I used the Harrowing as a distraction whilst Tatzlford was attacked.
2. In Fort Drelev, Stroon became an ongoing villian after he escaped the battle, he would return time and time again before finally being killed in the battle for Pitax.

War of the River Kings
1. I started with invitation to the Outlaw Council for the King and his council. It was there that Irovetti delivered the invites to his Tourney.
2. I used Hex Maps the KM Map book, and Carcasonne board game components to represent the citys, and Game of Thrones Boardgame components to represent the armies. We used Jason Nelsons Ultimate Battle PDF to expand on the War rules in Ultimate Campaign.
3. The Siege of Pitax involved the thieves guild and the noble houses. The PCs allied with some that wanted a return to a time before Irrovetti. They destroyed the thieves guild that was controlled by the king and then organised a coup. Pitax became a vassal city-state and Irrovetti was killed.

Sound of a Thousand Screams.
1. By now they knew of Nyressa (and her relationship to Roswyn and Shards, and all the events that had happened throughout the campaign) and Briar and the Eldest.
2. The used Zuddigers Picnic to navigate Thousandbreathes and slew Nyressa.
3. They found the broken mirror.
4. The destruction of the house released all the Rogarvia house and Choral! He ‘thanked’ them and returned to reunite Brevoy.
5. The story officially ended with the wedding of a PC and Tamary Numesti of Drelev. It was a fully wedding of Erastil.

Epilogue
The campaign lasted 8 years. Three of the PCs had children during this time.
1. At the end I let the players tell me how they leaved out their lives. None of them adventured again.
2. Finally I accelerated forward 11 years and gave out 2nd level characters – the children of the original PCs. They had an encounter in the Narlmarches and found a shard of mirror with a flickering light within.
The End

About The Campaign

The Conquerors Legacy Nevarre